Much like the Flappy Bird game, the goal of Into the Darkness is to avoid the rocks and travel as far as possible. I want to implement the auto-steering module in the 3D space using the GA.
I would love to explore the difference of the GA between 2D and 3D space.
I’d like to add a partner for my rocket since it would be a bit lonely to travel in the space all by itself. That would involve adding a collision detection system so that the two rockets could stay away from each other.
More Physics Effects – Maybe?
I’m also considering adding storms or other physical elements that would affect the rocket and make the game more realistic.