Nature of Code Final Project – GA and NN in Three.js

Previous Project


Much like the Flappy Bird game, the goal of Into the Darkness is to avoid the rocks and travel as far as possible. I want to implement the auto-steering module in the 3D space using the GA.

I would love to explore the difference of the GA between 2D and 3D space.

Collision Detection

I’d like to add a partner for my rocket since it would be a bit lonely to travel in the space all by itself. That would involve adding a collision detection system so that the two rockets could stay away from each other.

More Physics Effects – Maybe?

I’m also considering adding storms or other physical elements that would affect the rocket and make the game more realistic.

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