ICM Week 7 – Pokemon API

It nearly took me a week to recover from the cold and back on track. I really miss my ICM class. Week 7 was about JSON, CVS, and big data. We were asked to create a program using APIs. We All Love Pokemons! I am a fan of Pokemon and really love those cute little…

Intro to Fab Week 1 – Do Not Blame the Tools!

I was excited, curious and somewhat afraid when I took up this class. I’ve trying to do stuff on my own but things did not turn out good for me. Now that I’ve taken the class, I’ll do everything I can to defend my honor! Flashlights! The first assignment was rather easy: make a flashlight….

ICM Week 4 – Rethinking Programming

I still remembered how excited I was at my first ICM class but I was now a little sad when I saw the title “The Coming Software Apocalypse”. I am just trying to get one foot into the mysterious world but now you told me that there is something wrong with programming? Starting with a…

ICM Week 3 – The Matrix

Arnav and I would like to try something which combines randomness and control so we make a “Matrix” consisting of triangles, rectangles, and circles and you can control their colors with the sliders below. The source code is here: http://alpha.editor.p5js.org/Arnav/sketches/B1p72VYob. Enjoy!

PCOM Week 1 – What We Talk About When We Talk About Interaction

 What is Interaction? What we talk about when we talk about interaction? That’s a good question because when we are designing an interactive object, we ought to know why we are designing and who we are designing for. A single subject cannot initiate an interaction. Two subjects together make one. As long as one objects interact…

ICM Week 1 – Thoughts on the Computational Media

Making Data Alive As a video game fanatic, I still remember the crude graphics of the 1996 Quake, the first 3D FPS game. Modern video games have evolved to an unprecedented level with rich details in graphics and profound physical interactions, which is closer and closer to fully imitate the real world. That’s the power…